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Resources
NEUROTECHNOLOGIES

 

 

 

 

 

 

 

 

 

 

 

OTHER TOOLS: neurotechnologies

Journey to the Wild Divine

Wild DivineThe Journey to the Wild Divine is a computer program that uses biofeedback to guide play. The program trains individuals to make progress in the game through the use of three-finger sensors. Through these sensors, The Journey to the Wild Divine is able to track a body’s heart rate and skin conductance. A player’s thoughts, breath, and awareness provide a form of biofeedback in the game, facilitating play such as juggling balls, building stairways, and opening doors. Game characters teach players how to control their body reactions and rhythms.

Learning these breathing and relaxation strategies through game play can be transferred to real-life situations. This facilitates an individual’s ability to learn relaxation strategies through breathing techniques and monitoring of their thoughts.

LearningWorks for Kids has tried out this neurotechnology. While it requires sustained effort to master, it is an enjoyable method for learning how to reduce physiological and emotional tensions. The Journey to the Wild Divine is rated “E for Everyone” and is described as “for seekers of all ages.” We believe that it may be best for children ages 12 and up, and that it is helpful in developing a number of executive functioning skills. It is also useful as a tool in treating anxiety-based difficulties. You can purchase Journey to the Wild Divine from Amazon.com.

Executive functions practiced: