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Boombot This is a Strategy game that is recommended for kids ages 6+. |
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Bot Arena 3 This is a Strategy game that is recommended for kids ages 10+. |
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Dragon Quest Swords: The Masked Queen and the ... This is an Action game that is recommended for kids ages 13+ |
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Gravitee This is a Puzzle game that is recommended for kids ages 8+. |
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Hero of Sparta This is a Action game that is recommended for kids ages 12+. |
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Luxor 3 This is a Puzzle game that is recommended for kids ages 7+. |
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Megaman 10 This is an Action/Adventure game that is recommended for kids ages 9+. |
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One Button Bob This is an Action game that is recommended for kids ages 7+. |
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Street Fighter IV This is a Fighting game that is recommended for kids ages 10+. |
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Super Monkey Ball: Banana Blitz This is an Action game that is recommended for kids ages 5+. |
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Tatsunoko vs. Capcom This is a Fighting game that is recommended for kids ages 12+. |
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This is the Only Level Too This is a Puzzle game that is recommended for kids ages 7+. |
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Wii Sports: Bowling This is a Sports game that is recommended for kids ages 6+. |
Self-Control is the thinking skill that helps children learn to control their feelings and behaviors in order to make good decisions, while aiding in reducing impulsive actions and effectively dealing with frustration. For example, a child may use Self-Control when encountering a difficult problem on a test and, rather than impulsively writing down an answer, is able to control her anxiety and figure out answer. 















Self-Control involves learning to control one’s feelings and behaviors in order to make good decisions, reduce impulsive actions, and effectively deal with frustration. This thinking skill focuses on learning how to manage frustrations and difficulties while displaying socially-appropriate behaviors and engaging effective problem-solving strategies.
model effective strategies for dealing with anger and frustration. Your child can learn how to appropriately express her feelings by observing your behavior. Model appropriate “stopping” behavior or take a “time-out.” To properly model these processes, verbalize your strategies. For example, say, “The computer’s not working, so I’m going to walk away for a few minutes. Then, when I’m calm, I’ll come back and figure out how to fix it or who to call for help. If I allow myself to get upset about it, then I’ll probably take out my frustrations on somebody else, which will cause more problems and won't help with the ones I'm having with the computer.”
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